Studio Arts Skills Mastery Programs

Virtual Production (Artist) (120 hours)

This program covers the essential skills sets for learning to become a visualization artist using the latest software and industry techniques. This program will enable students to upgrade their existing virtual production, CG and VFX skills sets in design, level design, illustration, animation and/or graphic to create pre-vis, post-vis, animatics, moving storyboards, using graphics and visualization design packages such as Unreal Engine, Unity, Blender, Maya, Cinema 4D, Nuke, Houdini, Photoshop, Illustrator, After Effects, Toon Boom, Sketchup Pro, Rhino and more. Suggested classes include, but are not limited to, Unreal Engine classes and workshops, Level Design, Character Animation, Photoshop, Substance Painter, Houdini, Python for Production, et. al.

Virtual Production (Developer) (240 hours)

This program covers the essential skills sets for learning to become a Virtual Production technical director using the latest software and industry techniques. this program will enable artists to upgrade their existing animation, graphics and/or technical skills to manage renders, rig characters, do lighting and textures setups, use Python and other scripting languages to achieve technical mastery of using and designing computer graphics packages such as Unreal Engine, Unity, Blender, Maya, Cinema 4D, Nuke, Houdini, Photoshop, Illustrator, After Effects, Toon Boom, Sketchup Pro, Rhino, Vectorworks and more. Suggested classes include, but are not limited to, Unreal Engine, Level Design, Sequencer, Blueprint, Metahuman, Virtual Art Department, ICVFX, Unity, Virtual Production classes and workshops, Level Design, Character Animation, Photoshop, Substance Painter, Houdini, Python for Production, et. al. Modeling, Textures, Lighting, Character Animation, After Effects 101, Textures, Lighting, Rigging, et. al.

2D Digital Animation (240 hours)

This program will introduce students to the world of 2D digital animation. Students will learn to use current relevant software and will get working knowledge of the interfaces, graphic engines and basic animation concepts of drawing and animating in the industry’s leading 2D digital animation software packages. Suggested classes include, but are not limited to, Toon Boom Harmony 1, Toon Boom Storyboard Pro, Flash 101, After Effects 101, Digital Mattes, et. al.

CG Modeling (240 hours)

This program covers the essential skills necessary to model and create 3D models for animation (CGI) software such as Maya, Cinema 4D, ZBrush, Mudbox, Rhino, and other CG modeling software. Instruction includes demonstration and real-world, hands-on practice of modeling, surface modeling, solid, parametric and NURBS modeling for building models of characters, props, sets, environments and for doing pre-visualization. Basic lighting setups and uses of textures and materials are also covered. Suggested classes include, but are not limited to, Maya 101, Modeling, Modo 101, Mudbox, Textures, Digital Mattes (VUE), et. al.

Compositing and Visual Effects (240 hours)

Students will learn the process of combining visual elements from separate sources into single images (or frames,) as used in motion pictures, television and game design. Covered in this program will be how to integrate and compose computer-generated (CG) elements with 2D and 3D images with live action or animated footage using techniques such as motion tracking, color matching, lighting, keying, blue and green screen, etc. Suggested classes include, but are not limited to, After Effects 101, NUKE 101, Flash 101, Lighting, After Effects 375, Digital Mattes, et. al.

Computer Animation (240 hours)

This program covers the essential skills sets for learning to become a computer animation (or CG) artist using the latest software and industry techniques. This program will introduce student artists to software such as Maya, Cinema 4D, etc., to develop skills as CG animators, lighters, modelers, texture artists, etc. Suggested classes include, but are not limited to, Maya 101, Cinema 4D 101, Houdini 101, Python 101, Modeling, Textures, Lighting, Character Animation, Toon Boom Harmony 1, Flash 101, After Effects 101, Textures, Lighting, Rigging, et. al.

Computer Illustration (240 hours)

This program is designed for developing the essential skills sets for becoming a digital illustrator, concept artist, board artist, set sketch artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Illustrator, Corel Painter, SketchUp Pro and more. Suggested classes include, but are not limited to, Toon Boom Storyboard Pro, Concept Design 101, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Concept Design (240 hours)

Students taking this program will acquire skills sets for doing digital art and illustration work as it pertains to concept design. The Concept Design program includes, but is not limited to, classes in concept art and illustration, Character Design, Concept Design 101, Creature Design, Digital Design and Illustration, Illustrator, Environmental Design, product design, SketchUp Pro, Painting with Photoshop, Photoshop, production design and other, related concept illustration activities.

Digital Illustration (short term) (120 hours)

This short duration program is designed for developing the minimal skills sets for working as a digital illustrator, concept artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Illustrator, Corel Painter, SketchUp Pro and more. Suggested classes include, but are not limited to, Concept Design 101, Painting w/ Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Digital Set Design (240 hours)

This program covers the essential skills sets necessary for work as a digital set designer. Included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as modo SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in AutoCAD, Maya, Modeling, Modo, SketchUp Pro, Photoshop, Vectorworks, Environmental Design, Rhino, et. al. Please check our current classes schedule for upcoming opportunities.

Digital Set Design (short term) (120 hours)

This short duration program covers the skills sets for work as a digital set designer. included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as modo SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in AutoCAD, Maya, Modeling, Modo, SketchUp Pro, Photoshop, Vectorworks, Environmental Design, Rhino, et. al. Please check our current classes schedule for upcoming opportunities.

Graphic Design (240 hours)

This program introduces students to the creative world of Graphic Design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Corel Painter and related programs such as After Effects, Flash, Maya, Toon Boom and more. Suggested classes include, but are not limited to, Concept Design 101, Environmental Design, Character Design, Photoshop 1, Power Photoshop, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Graphic Design (short term) (120 hours)

This short term program introduces students to graphic design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Corel Painter and related programs such as After Effects, Flash, Maya, Toon Boom and more. Suggested classes include, but are not limited to, Concept Design 101, Environmental Design, Character Design, Photoshop 1, Power Photoshop, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.