Studio Arts Skills Mastery Programs
CG Modeling (240 hours)
This program covers the essential skills necessary to model and create 3D models for animation (CGI) software such as Unreal Engine, Blender, Maya, Cinema 4D, ZBrush, Sketchup Pro, Rhino, and other CG modeling software. Instruction includes demonstration and real-world, hands-on practice of modeling, surface modeling, solid, parametric and NURBS modeling for building models of characters, props, sets, environments and for doing pre-visualization. Basic lighting setups and uses of textures and materials are also covered. Suggested classes include, but are not limited to, Maya 101, Modeling, Modo 101, Mudbox, Textures, Digital Mattes (VUE), et. al.
Compositing and Visual Effects (240 hours)
Students will learn the process of combining visual elements from separate sources into single images (or frames,) as used in motion pictures, television and game design. Covered in this program will be how to integrate and compose computer-generated (CG) elements with 2D and 3D images with live action or animated footage using techniques such as motion tracking, color matching, lighting, keying, blue and green screen, etc. Suggested classes include, but are not limited to, Unreal Engine, Blender, After Effects, NUKE, Houdini, Lighting, Virtual Production, Digital Illustration, et. al.
Computer Animation (240 hours)
This program covers the essential skills sets for learning to become a computer animation (or CG) artist using the latest software and industry techniques. This program will introduce student artists to software such as Maya, Cinema 4D, etc., to develop skills as CG animators, lighters, modelers, texture artists, etc. Suggested classes include, but are not limited to, Unreal Engine, Blender, Maya, Cinema 4D, Houdini, Python, CG Modeling, Textures, Lighting, Character Animation, NUKE, After Effects, Textures, Lighting, Rigging, et. al.
Digital Illustration (Short Term) (120 hours)
This short duration program is designed for developing the minimal skills sets for working as a digital illustrator, concept artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Blender, Illustrator, SketchUp Pro, Unreal Engine and more. Suggested classes include, but are not limited to, Digital Design and Illustration, Virtual Art Dept., Virtual Production, et. al.
Digital Set Design (240 hours)
This program covers the essential skills sets necessary for work as a digital set designer. Included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as Unreal Engine, Blender, SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in Blender, Maya, CG Modeling, SketchUp Pro, Photoshop, Unreal Engine, Vectorworks, Virtual Art Dept., Rhino, et. al. Please check our current classes schedule for upcoming opportunities.
Digital Set Design (Short Term program) (120 hours)
This short duration program covers the skills sets for work as a digital set designer. included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in Blender, Maya, CG Modeling, SketchUp Pro, Photoshop, Unreal Engine, Vectorworks, Virtual Art Dept., Virtual Production, Rhino, et. al. Please check our current classes schedule for upcoming opportunities.
Graphic Design (240 hours)
This program introduces students to the creative world of Graphic Design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Blender, Digital Design and Illustration, and related programs such as After Effects for motion graphics and more. Suggested classes include, but are not limited to, Concept Design, Environmental Design, Character Design, Photoshop, Illustrator, Unreal Engine, et. al.
Graphic Design (short term) (120 hours)
This short term program introduces students to graphic design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Corel Painter and related programs such as Adobe Photoshop, Adobe Illustrator, Blender, Digital Design and Illustration, and related programs such as After Effects for motion graphics and more. Suggested classes include, but are not limited to, Concept Design, Environmental Design, Character Design, Advanced Photoshop and Illustrator, Unreal Engine, et. al.
Virtual Production (Unreal Engine) (120 hours)
Please note that this program is not approved for WIOA
This program covers the essential skills sets for learning to become a visualization artist using the latest software and industry techniques. This program will enable students to upgrade their existing virtual production, CG and VFX skills sets in design, level design, illustration, animation and/or graphic to create pre-vis, post-vis, animatics, moving storyboards, using graphics and visualization design packages such as Unreal Engine, Unity, Blender, Maya, Cinema 4D, Nuke, Houdini, Photoshop, Illustrator, After Effects, Toon Boom, Sketchup Pro, Rhino and more. Suggested classes include, but are not limited to, Unreal Engine classes and workshops, Level Design, Character Animation, Photoshop, Substance Painter, Houdini, Python for Production, et. al.
Virtual Production (Full Program) (240 hours)
Please note that this program is not approved for WIOA
This program covers the essential skills sets for learning to become a Virtual Production technical director using the latest software and industry techniques. this program will enable artists to upgrade their existing animation, graphics and/or technical skills to manage renders, rig characters, do lighting and textures setups, use Python and other scripting languages to achieve technical mastery of using and designing computer graphics packages such as Unreal Engine, Unity, Blender, Maya, Cinema 4D, Nuke, Houdini, Photoshop, Illustrator, After Effects, Toon Boom, Sketchup Pro, Rhino, Vectorworks and more. Suggested classes include, but are not limited to, Unreal Engine, Level Design, Sequencer, Blueprint, Metahuman, Virtual Art Department, ICVFX, Unity, Virtual Production classes and workshops, Level Design, Character Animation, Photoshop, Substance Painter, Houdini, Python for Production, et. al. Modeling, Textures, Lighting, Character Animation, After Effects 101, Textures, Lighting, Rigging, et. al.
For all further information call Studio Arts at 323.227.8776 or email us at grants@studioarts.com if you have any questions.