Unreal Engine (MetaHuman)

PLEASE NOTE: THIS IS AN ONLINE CLASS
MetaHuman is for any artist looking for a fast, intuitive and astonishingly effective way to create realistic-looking characters for their projects.
Created by Epic Games (Unreal Engine,) its user-friendly interface and advanced tools help artists get quick and great-looking results. An example of MetaHuman's expanding impact on the entertainment industry can be found in its quickly spreading use for animation, film production, television and videogames for pre-production and production itself.
Some of the topics covered in this course:
- Basic-to-more advanced things to learn about MetaHuman and techniques for assorted and varying types of projects
- Getting deep into the user interface and access/use of existing MetaHuman's library of characters
- Work on a project, exploring MetaHuman's more advanced capabilities for transforming and "remodeling" characters (faces, body types) for a unique look and feel
- The MetaHuman Rig and how it works for animation as well as use with captured animation files
- Workflows that demonstrate how to make full clothing for a MetaHuman character
- How to use more advanced techniques for clothing for costumes for MetaHuman characters
Prerequisite: None, but completion of Metahuman Basics or a basic knowledge of Unreal Engine's Metahuman, and/or CG modeling programs such as Blender, Maya or ZBrush is recommended.
Class Length: 15 hours
For those signing up for this class through a WIOA grant or other funding, email registration@studioarts.com with the name of the class and your contact information.
Instructor: Robert Borashan
Price: $750.00
Weekly: Thursdays 6:15 to 10:00pm 10/5 to 10/26
SKU: UE 308