Brandon Thompson
Brandon Thompson began his journey into real-time production in the electronic music touring industry. After building projection mapped stages with Obscura Digital, stage and lighting design at countless festivals as well as custom touring solutions, interactivity took the spotlight.
Since adopting Unreal Engine for his unique designs, Brandon has been working with a diverse array of exciting media ventures. From live-streaming with Netflix, live e-sports events with Mobeon, to working with Justin Bieber on a 5 volume stage with Scissorfilms.
On a daily basis Brandon is using Unreal, Notch, Touchdesigner, Cinema4D, Houdini, After Effects and whatever else it takes to make cool stuff!