Unreal Engine (Blueprint)


The Blueprint Visual scripting language is the ultimate tool for building functionality in place of writing out C++ code. It is a complete gameplay scripting system based on the concept of using a node-based interface. Blueprint scripting allows content creators to easily add functionality on top of existing gameplay or cinematics.

Blueprints are created inside of the Unreal Editor visually and saved as assets in the content browser. Used in a variety of entertainment mediums, it is a powerful method for building and editing a multitude of elements within the Unreal Engine such as materials, animation systems, particle system and cinematic sequences, weather manipulation, and to randomize the placement of static meshes and foliage objects when building environments.

This hands-on course in the use of Blueprints in Unreal Engine takes you through the drag-and-drop process of editing in Unreal Engine to create materials, simulations and visual effects.

Prerequisite: Unreal 101 class or an equivalent, basic knowledge of Unreal Engine.

Class Length: 15 hours

For those signing up for this class through a WIOA grant or other funding, email registration@studioarts.com with the name of the class and your contact information.

Philip Donahue
Price: $750.00
Saturdays 4:30pm - 7:30pm 1/6 to 1/27/24
SKU: UE 275