ZBrush to Maya Workflows

ZBrush to Maya Workflows

This course will teach students how to take their own creations from Pixologic ZBrush and merge them over into Autodesk Maya. Students will focus on creating a production ready model that can be used in films, commercials, and VR.

Over the course you will learn the the way I use tools to digitally sculpt in ZBrush, repotologize and UV in Maya, and bring them back into Zbrush, as well as other insights common to VFX practices.

Miguel's IMDB page

Prerequisite: Preferably some knowledge of ZBrush and familiarity of Maya.

To sign up for this class, email registration@studioarts.com with the name of the class and your contact information.

ETP Students: Also complete & attach this form (PDF)
Click here for more information about funding options.

Weekly Class: A half hour of labtime before and after lecture.

Miguel A. Guerrero
Price: $1,500.00
Sat 12:30 -3:30 4/27 - 6/22
SKU: ZB 270